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INI File  |  2004-03-25  |  3.1 KB  |  165 lines

  1. [Drowned]
  2. DeathString=%o olvid≤ salir a por aire.
  3. FemaleSuicide=%o olvid≤ salir a por aire.
  4. MaleSuicide=%o olvid≤ salir a por aire.
  5.  
  6. [ScriptedAction]
  7. ActionString=acci≤n no especificada
  8.  
  9. [Action_PLAYANIM]
  10. ActionString=reproducir animaci≤n
  11.  
  12. [ScrollingMessageTexture]
  13. HisMessage=su
  14. HerMessage=su
  15.  
  16. [Counter]
  17. CountMessage=Solo %i mßs para terminar...
  18. CompleteMessage=íCompletado!
  19.  
  20. [ACTION_FadeView]
  21. ActionString=desvanecer vista
  22.  
  23. [ACTION_MoveToPoint]
  24. ActionString=Moverse al punto
  25.  
  26. [ACTION_SetViewTarget]
  27. ActionString=ajustar punto de mira
  28.  
  29. [ACTION_PlayMusic]
  30. ActionString=reproducir canci≤n
  31.  
  32. [ACTION_EndSection]
  33. ActionString=finalizar secci≤n
  34.  
  35. [ACTION_SpawnActor]
  36. ActionString=Regenerar actor
  37.  
  38. [ACTION_ThrowWeapon]
  39. ActionString=tirar arma
  40.  
  41. [ACTION_Freeze]
  42. ActionString=Congelar
  43.  
  44. [ACTION_SetAlertness]
  45. ActionString=ajustar estado de alerta
  46.  
  47. [ACTION_PlayAmbientSound]
  48. ActionString=reproducir sonido ambiental
  49.  
  50. [ACTION_IfCondition]
  51. ActionString=Si condici≤n
  52.  
  53. [ACTION_ChangeScript]
  54. ActionString=Cambiar gui≤n
  55.  
  56. [ACTION_ShootTarget]
  57. ActionString=disparar al blanco
  58.  
  59. [ACTION_DamageInstigator]
  60. ActionString=Instigador de da±o
  61.  
  62. [ACTION_WaitForEvent]
  63. ActionString=Esperar a evento externo
  64.  
  65. [ACTION_TriggerEvent]
  66. ActionString=provocar evento
  67.  
  68. [Depressurized]
  69. DeathString=%o fue despresurizado por %k.
  70. FemaleSuicide=%o fue despresurizado.
  71. MaleSuicide=%o fue despresurizado.
  72.  
  73. [ACTION_ConsoleCommand]
  74. ActionString=comando de consola
  75.  
  76. [ACTION_DisplayMessage]
  77. ActionString=mostrar mensaje
  78.  
  79. [ACTION_TurnTowardPlayer]
  80. ActionString=Girarse hacia jugador
  81.  
  82. [ACTION_WaitForPlayer]
  83. ActionString=Esperar al jugador
  84.  
  85. [ACTION_PlaySound]
  86. ActionString=reproducir sonido
  87.  
  88. [ACTION_SetPhysics]
  89. ActionString=cambiar fφsica a
  90.  
  91. [ACTION_Run]
  92. ActionString=Correr
  93.  
  94. [ACTION_Walk]
  95. ActionString=andar
  96.  
  97. [ACTION_PlayLocalSound]
  98. ActionString=reproducir sonido
  99.  
  100. [ACTION_Killinstigator]
  101. ActionString=Instigador de da±o
  102.  
  103. [ACTION_GotoAction]
  104. ActionString=ir a acci≤n
  105.  
  106. [ACTION_WaitForTimer]
  107. ActionString=Esperar a temporizador
  108.  
  109. [ACTION_ChangeLevel]
  110. ActionString=Cambiar nivel
  111.  
  112. [ACTION_DestroyActor]
  113. ActionString=Destruir actor
  114.  
  115. [ACTION_DestroyPawn]
  116. ActionString=destruir pe≤n
  117.  
  118. [ACTION_Crouch]
  119. ActionString=agazaparse
  120.  
  121. [ACTION_MoveToPlayer]
  122. ActionString=Moverse al jugador
  123.  
  124. [ACTION_WaitForAnimEnd]
  125. ActionString=Esperar al fin de la animaci≤n
  126.  
  127. [Burned]
  128. DeathString=%o result≤ achicharrado.
  129.  
  130. [ACTION_KeepCurrentRotation]
  131. ActionString=mantener rotaci≤n actual
  132.  
  133. [Corroded]
  134. DeathString=%o se bebi≤ un vaso del mejunje verdoso de %k.
  135. FemaleSuicide=%o se disolvi≤ en limo.
  136. MaleSuicide=%o se disolvi≤ en limo.
  137.  
  138. [ACTION_StopAnimation]
  139. ActionString=detener animaci≤n
  140.  
  141. [WaterVolume]
  142. LocationName=bajo el agua
  143.  
  144. [VacuumVolume]
  145. LocationName=en el vacφo
  146.  
  147. [ACTION_LeaveSequence]
  148. ActionString=abandonar secuencia
  149.  
  150. [ACTION_FinishRotation]
  151. ActionString=Finalizar rotaci≤n
  152.  
  153. [SlimeVolume]
  154. LocationName=en limo
  155.  
  156. [LavaVolume]
  157. LocationName=en lava
  158.  
  159. [Impact]
  160. DeathString=%o result≤ aplastado por el pist≤n de %k.
  161.  
  162. [MessageTextureClient]
  163. HisMessage="su"
  164. HerMessage="su"
  165.